Beware of all particles and special effects. If youre a game designer, graphic artist, engineer or work in any other variant within the field of creative designing this program will captivate you from the very first moment.
#Optimizing 3d max 2015 software#
A good starting point would be looking at assets built exclusively for mobile, or assets that were built for video games from about 10 years ago.Īvoid dynamic lights, flickering emissive textures, and real time shadows. Autodesk 3ds Max is a very powerful 3D modeling, animation and rendering software application specially developed for design professionals. Anything you buy on the asset store that looks beautiful realistic and next gen is extremely unlikely to work off the bat. Optimization is the first thing you must do in a VR project.
For PSVR it is even harder because their graphics card is older and not as strong as minimum spec VR PC.Īlmost anything you buy anywhere will not be optimized for VR and will give you some problems. It is basically about 5x as hard to hit your framerate target in VR. For basic VR you need to render the entire scene once for the right eye, again for the left eye, and again for another display on the computer. For 3D convolution: flops21.02 GMac and params3.46 k For Feature-wise separable convolution (FwSC) : flops6.03 GMac and params992, flops are 3.49x less than 3D conv For Feature and Dispisparity-wise separable convolution (FwSC) : flops3.11 GMac and params512, flops are 6. VR optimization is a tough optimization target. I have been running a VR studio for the last few years. This class will guide the student through the process of optimizing a few example models to be ready for 3D printing.